Tips & Ticks by SAJJAD
C# virtual Keywords: More speed
using System;
namespace ConsoleApplication
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Area of 5 is: " + (new Circle(5).Area()).ToString());
Console.WriteLine("Perimeter of 5 is: " + (new Circle(5).Perimeter()).ToString());
Circle C = new Circle(8.5);
Console.WriteLine("\nArea of 8.5 is: " + C.Area().ToString());
Console.WriteLine("Perimeter of 8.5 is: " + C.Perimeter().ToString());
Console.Read();
}
}
abstract class Shape
{
public double X, Y;
public Shape() : this(0) { }
public Shape(double X)
{
this.X = this.Y = X;
}
public Shape(double X, double Y)
{
this.X = X;
this.Y = Y;
}
public virtual double Area()
{
return this.X * this.Y;
}
public virtual double Perimeter()
{
return 2 * this.X * this.Y;
}
}
sealed class Circle : Shape
{
public Circle() : base(0) { }
public Circle(double Radius) : base(Radius) { }
public override double Area()
{
return Math.PI * this.X * this.X;
}
public override double Perimeter()
{
return 2 * Math.PI * this.X;
}
}
}
| Print article | This entry was posted by SAJJAD on October 14, 2009 at 11:01 pm, and is filed under C#, Language. Follow any responses to this post through RSS 2.0. You can leave a response or trackback from your own site. |